Elder vampires, those with power and ambition, mislead the gullible and power-hungry into forming vampire cults dedicated to worshiping and feeding their master. Younger vampires stalk the streets of towns and cities, indistinguishable from the average mortal, and drink the blood of unsuspecting innocents. Vampires are sterile, and therefore can't have children. Vampires are a type of undead, therefore, animated dead creatures will be docile towards them, as will nonplayer necromancers-while they're undead, necromancers cannot control vampires, as they possess free will. This makes them natural candidates for leadership, and thus vampiric monarchs are a not-uncommon sight upon the thrones of certain ill-starred civilizations, which do not seem to wonder as to how their liege has been alive for so many centuries. ![]() Thus, all but the youngest vampires are more skilled and experienced than their peers, spurred on by the countless lives detailed on their kill lists while they hide their true identities. Vampires do not age - most live for hundreds or even thousands of years. It appears that when a vampire feeds successfully, they receive a large happiness boost. In the rare case that the victims survive and recover, they will not remember what happened to them, and may very well fall victim once more. They do, however, get thirsty, albeit not in the normal way vampires thirst for warm, fresh blood, and will suck unconscious creatures (usually others of their own kind) dry given the chance, usually killing them. Vampires are much more powerful than normal humanoids, possessing enhanced speed, strength, stamina, and pain resistance in combat, don't need food, or need to breathe (and thus, cannot drown), and never get drowsy. However, since civilizations can have members not of their founding race, the occasional vampiric goblin, elf, or even animal person will also occur. Any creature with blood, capable of learning, and not already a werebeast or undead, can, theoretically, become a vampire, but most vampires will be human or dwarven. ![]() ![]() Every once in a while, a deity will curse a worshipper who desecrates their temple or otherwise offends them, cursing them to become either a vampire or werebeast. The amount of vampires created during world generation is closely related to world size, population, and history, and it can be directly controlled with advanced world generation-a world generating with " Number of Vampire Curse Types" set to 0 in advanced world generation will not have any vampires in it. Vampires, like other night creatures, are created during world generation. Description "blood sucker" in other Languages Dwarven:
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